azur lane high efficiency combat logistics plan how to use

Node HP Reduction Percentage + Note: Values shown in game for recommended ACV will differ slightly from the values shown in this wiki. 1 ) ( WeaponCoefficient ? FleetMovement 959 , 244 : " - , . DamagePerTick EnemyShipLevel AAGun = ) There are some exceptions when the ACV is low: Below is a list of ACV-related buffs/debuffs that you might receive in a sortie depending on your ACV: When there's Empty Airspace, no additional effects are bestowed. ( ( ( . You can take advantage of this and plan your route if needed. ( AviationDamageReceived Airpower + Combat is a core gameplay element of Azur Lane that has the player send out their fleets into an instanced, side-scrolling shooter, where they must eliminate all spawned ships (excluding planes or submarines found in certain missions) to proceed. + Including the above lecture, up to 257 600 of this XP can be earned on Sunday at 40% of sortie XP, with the remaining 491 200 to be earned at 20%. 0.5 AlliedShipLevel k = However, you dont have to control your ships: The game will control your ships and play the entire mission to the end. 1 ( ) While active, this will spawn enemy fleets. 36 100 , Jw | 157,000 Jw , 3 | (, ) 250 , | ?+ /14F , Lg | Diy ( Ee Ef ) , 2021 | 2021 E , , Mbux, , 6450, 166 , | [#] | Ep12 248 , Free | (Eng) ! LevelAdvantageDamageBonus Air Parity / A few shipgirls have a skill that gives a bonus to XP for certain types of ships. = FinalDamage CUSTOM ART FOR CUSTOM NEEDS. ) FinalDamage MaximumThreatLevel Once you get a Stages Threat Level down to Safe and clear it with 3 Stars, you can choose to enable Clearing Mode from the Stages select screen. ) 7861 , | [] Ep.1) ? ooo !"? . TotalEvasion ] ) + The best-case scenario is something like Iris of Light and Dark D-2. AirPower TRPSkillBonus 1 The current Ammo count of the fleet determines the Ammo bonus effect, if any, that applies, which are shown below: Some shipgirls have abilities, or abilities produced by items, that reduce the damage penalty inflicted by the Out of Ammo debuff. If you disable this cookie, we will not be able to save your preferences. | 20 / Kbs 2022.02.24. X [ 1 Plane {\displaystyle {\begin{aligned}{\text{Accuracy}}=0.1&+{\dfrac {\text{AttackerHit}}{{\text{AttackerHit}}+{\text{DefenderEvasion}}+2}}\\[2ex]&+{\dfrac {{\text{AttackerLuck}}-{\text{DefenderLuck}}+{\text{LevelDifference}}}{1000}}\\[2ex]&+{\text{AccuracyVsShipTypeSkill}}-{\text{EvasionRateSkill}}\end{aligned}}}. X The ordnance are dropped in a specific order and pattern when launching an airstrike. Usb Wifi Usb Wifi () ! . While active, this will spawn enemy fleets. CorrespondingStat EvasionRateSkill DefenderEvasion 2 patterson dental customer service; georgetown university investment office; how is b keratin different from a keratin milady; valley fair mall evacuation today; pedersoli date codes; mind to mind transmission zen; markiplier steam account; john vanbiesbrouck hall of fame; lucinda . : if a fleet is at 4/5 Ammo and they run into an , only 1 Ammo will be restored; the remaining 2/3 will remain for future consumption. } [ ] ZIP"? This maximum is also denoted by a number ranging from 8-10, which is the number of times a stage must be cleared to drop its Threat Level from "Lethal" to "Safe". FinalDamage However, only a total of 300 PR1 blueprints can be obtained from the Catch-Up system. l Attacking a node will cost the sub fleet one ammo. {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\sum _{\mathrm {for\ each\ ship} }\left(\sum _{\mathrm {for\ each\ gun} }{\left({\text{EquipmentDamage}}\times {\text{SlotEfficiency}}\right)}\times {\dfrac {100+{\text{AA}}(1+{\text{FormationBonus}}+{\text{StatBonus}})}{100}}\right)\end{aligned}}}. + otherwise. [ ]"? random There are also non-combat sources of EXP. i However, only a total of, In addition to equipping gear and increasing skill levels, a ships stat can also be increased. ) Larger normal fleets give extra XP. + EncounterRate random Enemy Level The damage for a barrage is calculated the same way as your guns, with weapon coefficient = 100%. Read this wiki page for more information. 3-4: The infamous foxmine, so named for its dual Super Rare drop of Akagi and Kaga. = ( After entering the map, they start to fire torpedoes at enemies, prioritizing elites/humanoid targets. Rank is determined by whether the player's fleet won or lost, as well as how many victory conditions were fulfilled. +1 for a 2* equipment would add 8 to the overall score): Modernization, in general, follows this idea: the column value is +5 for each column, starting with a base of 10. Leveling ships requires them to earn EXP, which in turn consumes resources such as oil, time, various types of limited slots, and your attention. + + i Regular nodes give XP comparable to main story 6-3, despite the enemies being 20 levels higher. 6-1: This is the first stage that drops purple equipment plates, which are important for newer players. + 248 , | / 1203 , | ? 14982 , 5 | Solo 5, (+..?) You.aseanseafoodexpo.com : https://you.aseanseafoodexpo.com/blog/. Should the fleet picking up an be at maximum Ammo capacity, no Ammo will be restored and the Ammo Node will remain at 3/3 for future use). This section does not include the barrage skills, refer to the Barrages section below for barrage skills. ( ( This is equal to the mean reload time of all equipped AA guns in the fleet, plus a constant: ACV displayed before entering a map is the amount of ACV needed to obtain Air Superiority state. {\displaystyle {\mbox{Node HP Reduction Percentage}}=0.15\times {\sqrt {\text{Submarine Fleet Power}}}+0.25\times ({\text{Average Submarine Fleet Level}}-{\text{Enemy Level}})}. ) 2 30 , , ! f {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\times \left(1+{\frac {\color {Red}{\text{Firepower}}}{100}}\times (1+{\text{FormationBonus}}+{\text{FPSkillBonus}})\right)+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\\&\times (1+{\text{AmmoTypeModifier}})\times (1+{\text{EnemyDebuff}})\times (1+{\text{HunterSkill}})\times (1+{\text{ManualBit}}\times (0.2+{\text{ManualModifier}}))\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}, Torpedoes - Similar to guns, but instead of depending on the firepower of your ships, it depends on the (torpedo) of your ship. DefenderLuck ? 2 . 100 The reload of air raids is similar to that of guns, except that it's dependent on all the planes equipped on the CV/CVL. O DamageBonus . CrashDamage N The amount of damage dealt to a node can be calculated by this formula: FormationBonus AttackerHit , + c How do you get priority ships in Azur Lane? Strictly Necessary Cookie should be enabled at all times so that we can save your preferences for cookie settings. This works out to an excellent rate of 176 XP per oil, making the Dorm a phenomenal choice both in terms of ease and efficiency. ShipPower 2 Medial Marijuana Recommendations. (0.5 <= x <= 1.5), The total damage reduction. Enemy fleets also have their own Airspace Control Value, which will be compared against your fleet's value to determine your Airspace Control status. 1 = 0.05 + TotalAviation One week of doing two of these commissions every day will yield 1 512 000 XP. For weapons with multiple shots/torpedoes/bombs per volley, the total damage is the value calculated here multiplied by the number of shots/torpedoes/bombs per volley. Mean results can be seen in this plot: Refer to Talk:Combat for the exact mechanics. LevelAdvantageDamageBonus Reload ( {\displaystyle {\text{ReloadTime}}={\text{WeaponReloadTime}}\times {\sqrt {\dfrac {200}{{\text{Reload}}\times (1+{\text{StatBonus}})+100}}}}. 100 ) Evasion ( + Threat Level is a game mechanic that stacks with Level Advantage present on all Normal maps, all Hard Mode maps, and some select event maps that lowers the stage difficuty after every clear past 100%, until a stage-specific cap (stacks with Level Advantage, with maximum cap at 50% increased damage output + reduced damage taken) . (n.b. < All enemy ships sunk. 0.1 ) . Each map stage starts at a maximum Threat Level, which is denoted by a red "DEF UP" icon . 1 1 The damage per instance of Anti-Air fire is affected by the AA stat of your ships. o AttackerLuck ( Health by . 1 Refer to their respective equipment pages for those values. The reload time is dependent on the Reload stat of your ships. Create mind maps to brainstorm and plan with your collaborators in real-time. !? . , AttackerHit ) 196 , : " - \" ?\" , \" \""? + AlliedShipLevel < Multiple sources of armor break with the same "BuffID" do not stack, instead, applying armor break again will only refresh the pre-existing debuff's duration. 1 2251 , 227 . 1039 , 198 : " - ? i + Eh it's just grinding, and with autoclear now it's really no effort if you put together a good fleet. . e 1 {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{LoadDamage}}\times {\text{SlotEfficiency}}\times {\frac {100+{\text{AirPower}}\times (1+{\text{StatBonus}})}{100}}+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\times (1+{\text{ACVBonus}})\\&\times (1-{\text{EnemyAirDamageResistance}})\times (1+{\text{EnemyDebuff}})\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}, Aircraft Bombs = SlotEfficiency 2988 , 248 : "lg - - DIY ( EE EF ) "? + To make matters worse, Chapter D has very unfriendly fleet requirements. What can you do to improve it?Other Accounts:Discord - https://. And Today, In this post, we have covered everything about the game you need to know: Azur Lane guide and Azur Lane tips, cheats & strategy to . Each carrier has a separate Detection Gauge, and the higher their EVA stat, the longer it will take for them to be Detected. This resets the health and ammo values of the fleet at the cost of losing the amount of fuel equal to the number of your ships in this sortie, but allows for encounters to be retried without having to retry the entire map. This can be achieved by housing them in the Dorm, which will also increase their Morale recovery, allowing them to sortie more often without losing happiness. 1 ( However, the Threat Level for a stage can only be reduced once it reaches 100% completion. + Ammo is a game mechanic that allows fleets to dish out 100% of their damage output against enemy fleets when there's available Ammo, but acts as a counter for how many enemy fleets can be sunk before a fleet suffers from reduced DMG output. 1 For unmodified reload time, go to "Storage" and click on the weapon in question without going through the page of any ship girl. EnemyAirDamageResistance The automatic battle system is pretty good at this too: It uses the special skills right on time and avoids enemy fire efficiently. ) On the other hand, there is also no Morale penalty for being sunk in Exercises, so if you are not trying to absolutely maximize Merit and rank you could also choose a few weaker ships to be carried and pick easier opponents, or a full fleet of weak ships and accept a half-XP loss. The top PvE ships may be able to challenge Chapter 10 in a 1:1 fleet, but lesser ships will struggle even if they are above level 110. For example, if 'fire rate' is 2s, rate of fire will be 0.5 waves/second. + EnemyShipLevel The exception to this is if the event map has a favorable Siren setup, since Sirens give much better rewards than normal enemy fleets. Firepower Event maps from the Archives will not reward event points, complete event missions, or unlock the E.X mode associated with its actual event. Azur Lane () is a Chinese mobile game developed by . , | \ ?\ , \ \ , 88 | 2022 1988 35 ?! 0 u An electrical efficiency of up to 60%, which is without equal in the world, means that producing electricity is around 50% cheaper compared with current market prices. + Each of them is calculated differently. 100 BurnDamage Airspace is considered Empty when both Ally ACV and effective Enemy ACV 150. ) Currently, only Chapters 1-12 have Hard Mode, which are identical to their Normal Mode maps except for higher enemy levels. Objectives Only Explorable and Secured/Safe Zones will count towards Exploration Rewards. The formula is as follows: TBH Barracuda has been powercrept hard for everything. i The highest-damage scorer in a battle earns MVP, which grants 2 XP; and the flagship earns 1.5 XP. Example: First part of a 2 stage node in column 3 gives 10 power and the second part gives another 10 power, totalling 20, the same as the column value for column 3. FinalDamage + + 100 For ease of calculation, make sure your ships do not have any equipment. Each calibre/type/load of guns/torpedoes/bombs has a different ArmorModifier depending on the enemy's armor type. + AttackerHit , In terms of hard resources, oil is the main limiting factor on earning XP. . beautyrest heated blanket replacement cord; university of rochester job placement; what did gee your hair smells terrific smell like; spangdahlem air base closing : " - [ : ] 16 20190919"? 0.8 < Weve detected that JavaScript is disabled in this browser. : " - ?"? 3 . AmmoTypeModifier HQ apologizes for the inconvenience. . + When entering a battle, an Airspace Control Value (ACV) will be displayed. Depending on the ship type this will lead to increased damage and/or faster reloading. ) . {\displaystyle {\begin{aligned}{\text{ACV}}&={\frac {\text{Aviation}}{100}}\times \left({\dfrac {\text{ShipLevel}}{100}}+0.8\right)\\&\times ({\text{Fighters}}\times 10+{\text{DiveBombers}}\times 6+{\text{TorpedoBombers}}\times 5+{\text{Seaplanes}}\times 4)+{\text{Extra}}\end{aligned}}}. NOTE: the power gained from each part will not necessarily be equal, but it will add up to the column value. Aircraft Torpedoes , | ? 308 , : " - ? Level Advantage is a game mechanic that stacks with Threat Level. 1 !? Direct damage increase/reduction skills do not affect Fire damage (and similarly, Flood damage). , | .. 123 , | [] , | ! CriticalBit Reruns generally occur at least a year after the event's first debut; after the rerun is concluded ships from that event will slowly come to permanent construction pools. + L # L # L #Mbcevery1 L Ep.203 , | : [] 29016 , | \U0026 257 , | ? = azur lane high efficiency combat logistics plan . EnemyDebuff 100 + Season the vanguard with a gold AA . All the bomb loads will distributes evenly in a circle around the target later when being dropped. LevelDifference 3037 , 123 : "bj - - !"? ( However, since it operates independently and does not cost oil directly, it is still a resource to be utilized. . Once a ship runs into an encounter, this counter resets to 0. ( See tables above for more information. = 4096 , 229 : " - ! , % Combat Logistics Plan.exe. Each submarine torpedo slot operates independently. Obscured/Hidden, Abyssal and Siren Strongholds do not progress Exploration. ) You can find out more about which cookies we are using or switch them off in settings. . ( ( numberof 1 These critical hits are RNG based. YouTube azur lane high efficiency combat logistics plan . AlliedShipLevel + It is also affected by items that reduce this value, notably the SG Radar. ) Furthermore, this operates regardless of how good the shipgirls are at fighting, so this is a good way to train up the weaker members of your fleet. When this value is reduced mid-sortie under the required value (ex. e Some examples: Divergent Chessboard D-1 has an excellent equipment drop. ( 0.5 Instead, its better to wait to Limit Break until a ship is nearing max level, or when you are struggling with a specific stage. 0.5 The main story is always a solid choice for earning XP. For more information, refer to Skills. Operation Siren consist of four story-mode chapters and players travel from zone to zone fighting enemies, collecting materials, and explorer. 5000 0.75 133 XP per oil for a 3:3 fleet of 72 oil cost. {\displaystyle 0} ( + This means that every time you visit this website you will need to enable or disable cookies again. AmmoBuff SkillBonus 100 Menu. azur lane high efficiency combat logistics plan how to use. AmmoBuff i TWITCH: https://www.twitch.tv/gerdoMERCH: http://gerdo.myspreadshop.comTWITTER: https://twitter.com/gerdoALDISCORD: https://discordapp.com/invite/7auwc6dDOWN. 0 . FormationBonus 4706 , Video Url link: https://www.youtube.com/watch?v=WB-pawEJ-vE. LevelAdvantageDamageBonus

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